The Diablo 4 patch notes for Season of the Malignant are very long. I’ll summarize the highlights with major nerfs to Barbarian Hammer of the Ancients, Druid Werewolf Shred, Necromancer Bone Spear, and Sorcerer Ice Shard. Most classes received 90-95% buffs to other skills compared to nerfs. Notably, Vulnerable and Critical Hit damage was significantly nerfed.
Now, let’s focus on the class changes:
BARBARIAN NERFS
- Iron Maelstrom’s rapid casting issue was fixed for War Cry.
- Extreme damage from stacking Berserk Ripping, Skullbreaker, and Anemia aspects resolved.
- The damage reduction of outer edge quakes granted to Hammer of the Ancients via The Aspect of Ancestral Echoes fixed.
- Power Charge cooldown reduction is now capped at 3 targets for a max of 9 seconds.
- Hamstring now slows only healthy enemies, but the slow amount increased from 10/20/30% to 20/40/60%.
- Cut to the Bone Bleeding damage bonus to Vulnerable reduced from 6/12/18% to 5/10/15%.
BARBARIAN BUFFS
- Violent Double Swing’s Vulnerable duration increased from 1 to 2 seconds.
- Furious Upheaval damage bonus per stack increased from 3% to 5%.
- Tactical Ground Stomp’s fury generated up from 25 to 40.
- Enhanced Death Blow damage bonus to bosses increased from 100% to 150%.
- Enhanced Steel Grasp Vulnerable duration extended from 2.5 to 3 seconds.
- Enhanced Rupture damage increased from 30% to 45%.
- Warrior’s Rupture Attack speed bonus increased from 20% to 30%, and the duration was extended from 4 to 5 seconds.
- Fighter’s Rupture healing increased from 15% to 18% max life.
- The Wrath Glyph bonus now affects all damage, not just core skills.
- Relentless Berserker Aspect duration increased from 1 to 2 seconds.
- Battle-Mad Aspect Beserking duration extended from 1-2.5 seconds to 2-3.5 seconds.
- Brawler’s Aspect damage increased from 1-1.3 to 1.5-1.8.
- The aspect of Burning Rage damage increased from .08-.14 to .22-.28.
- An aspect of the Iron Warrior Damage Reduction increased from 15-25% to 18-28%.
- Slaking Aspect Lucky Hit Chance increased from 30-50% to 40-60%.
- The aspect of Ancestral Echoes Lucky Hit Chance increased from 40-50% to 50-60%.
- Weapon Master’s Aspect Lucky Hit Chance increased from 32-50% to 37%-55%.
- Gohr’s Devastating Grips now explodes every 2 seconds or after it ends, and its hit cap has been removed.
- Fields of Crimson Bleeding damage bonus increased from 10% to 15%.
DRUID NERFS
- Stormclaw’s Aspect fixed to prevent extreme damage with Shred.
- Stormstrike Damage Reduction was reduced from 25% to 15%.
- Prime Grizzly Rage now grants Unstoppable for 6 seconds instead of being active.
- Masochistic now requires a Lucky Hit chance of 75%.
DRUID BUFFS
- Seeking Tornados produced by Stormchaser’s Aspect now deal damage.
- Ravens’ passive damage improved after the skill upgrade.
- Rabies damage issue when standing close to an enemy resolved.
- Provocation passive stacks now update properly after adding points to it.
- Ursine Strength key passive consistently procs after automatic transformation from Insatiable Fury.
- Enhanced Claw Attack Speed bonus increased from 10% to 15%.
- Boulder damage increased from 33% to 46%.
- Savage Trample Spirit gain increased from 20 to 40.
- Prime Lacerate healing increased from 3% to 5%.
- Cataclysm Lightning damage increased from 64% to 77%, and Tornado damage from 19% to 23%.
- Supreme Cataclysm Vulnerable duration increased from 2 to 3 seconds.
- Prime Cataclysm duration increased from 2 to 4 seconds.
- Provocation threshold for guaranteed Overpower reduced from 35/30/25 to 24/20/16 seconds.
- Prickleskin Thorns increased from .1 to .15.
- Iron Feather Maximum Life increased from 10% to 14%.
- Bolster Fortify increased from 10% to 15% of Maximum Life.
- Overload damage increased from .2 to .25.
- Spirit Glyph’s bonus now affects all damage instead of just Core Skills.
- The aspect of the Calm Breeze Lucky Hit chance increased from 5-10% to 7-12%.
- Balanced Aspect Maximum Spirit increased from 30-50 to 60-80.
- The aspect of the Tempest damage bonus increased from 7-15% to 10-18%.
- Skinwalker’s Aspect healing increased from .05-.1 to .07-.12.
- The symbiotic Aspect of the Stampede damage bonus increased from 10-20 to 16-26%.
- Symbiotic Aspect Cooldown reduction reduced from 4-8 to 3-5.
- Insatiable Fury Werebear Skill Ranks increased from 2 to 3.
- Mad Wolf’s Glee Werewolf Skill Ranks increased from 2 to 3.
NECROMANCER NERFS
- Bone Spear cast through Chilling Wind from an Elite enemy no longer increases generated Echoes for that cast.
- Canceling Blood Mist when it’s already off Cooldown will no longer immediately recast it.
- Enhanced Blood Lance damage reduction for piercing reduced from 15% to 10%.
- Evulsion bonus damage to Vulnerable reduced from 6/12/18% to 5/10/15%.
- Splintering Aspect Bone Shard damage bonus reduced from 50-100% to 30-60%.
- The aspect of the Grasping Veins Critical Strike Damage bonus was reduced from 30-60% to 20-40%.
- Blood-bathed Aspect Echo damage reduction reduced from 70-60% to 60-50%.
NECROMANCER BUFFS
- Initiate’s Decompose Slow increased from 30% to 50%.
- Paranormal Sever casts required for Vulnerable reduced from 4 to 3.
- Enhanced Blood Surge Healing increased from 2.5% to 3% of Maximum Life.
- Bone Prison’s initial Essence gained increased from 15 to 25.
- Golems move faster and unhindered through enemies when their Cooldown is activated.
- Supreme Blood Wave leaves behind Blood Orbs earlier in its path.
- Raise Skeleton, Corpse Explosion, and Corpse Tendrils range for auto-targeting Corpses on mouse and keyboard increased by 50%.
- Raise Skeleton Skeletal Priest bonus damage increased from 20% to 30%.
- Raise Skeleton Skeletal Priest healing increased from 10% to 15%.
- Transfusion Minion healing increased from 15/30/45% to 20/40/60%.
- Drain Vitality Lucky Hit Chance increased from 25% to 30%.
- Amplify Damage increased from 3/6/9% to 4/8/12%.
- Necromancer’s minions now automatically re-summon after respawning during a World Boss fight.
- Skeleton Warrior Defenders Upgrade Thorns inherited increased from 40% to 50%.
- Shadow Skeleton Mage Upgrade attacks required for an additional shadow bolt reduced from 5 to 4.
- Bone Skeleton Mage Upgrade Fortify amount increased from 11% to 20%.
- Iron Golems Upgrade attacks required for Slam attack reduced from 5 to 4.
- Essence Glyph’s bonus now affects all damage instead of just Core Skills.
- The aspect of Plunging Darkness bonus damage increased from 50-100% to 75-125%.
- Coldbringer’s Aspect blizzard cooldown was reduced from 10 to 8 seconds.
- The aspect of Hungry Blood’s chance to fire a Blood Lance increased from 10-20% to 13-23%.
- Blood-soaked Aspect damage increased from .15-.2 to .24-.31.
- The aspect of Ultimate Shadow damage increased from .16-.22 to .43-.48.
- Osseous Gale Aspect bonus Bone Storm duration increased from 4-8 to 5-10 seconds.
- The aspect of the Damned damage bonus increased from 30-40% to 40-50%.
- Aspect of Reanimation Skeletons damage bonus increased from 20-30% to 30-40%.
- Bloodless Scream Essence gained increased from 2-5 to 7-10.
- Deathless Visage damage increased from .25-.35 to .28-.38.
ROGUE NERFS
- Siphoning Strikes now also require a Lucky Hit chance of 75%.
ROGUE BUFFS
- Fixed an issue where Shadow Step wouldn’t trigger the Aspect of Uncanny Treachery if the target was killed.
- Fixed an issue where an Advanced Penetrating shot would not knock down other players in PvP play.
- Fixed an issue where Twisting Blades would not come back when the ability killed a Bloated Corpsefiend enemy.
- Fixed an issue where the Dash skill would not move the full distance if targeting an enemy while using a controller.
- Fixed an issue where the Eldritch Bounty Paragon node granted bonus resistances incorrectly.
- Fixed an issue where the Awakened Glyphstone wouldn’t spawn for Rogue players using Improved Barrage.
- Advanced Rapid Fire duration increased from 3 to 5 seconds.
- Caltrop cast speed increased by 15%.
- Enhanced Cold Imbue Lucky Hit Chance increased from 30% to 40%.
- Enhanced Smoke Grenade damage bonus increased from 15% to 20%.
- Methodical Dash maximum Cooldown reduction increased from 3 to 4 seconds.
- Concealment Stealth duration increased from 4 to 5 seconds.
- Enhanced Dark Shroud’s chance of not being consumed increased from 10% to 14%
- Supreme Death Trap Cooldown reduction increased from 10 to 12 seconds.
- Victimize Lucky Hit Chance increased from 30% to 35%.
- Rugged Damage Reduction against Damage over Time effects increased from 5/10/15 to 6/12/18.
- Mending Obscurity healing per second while Stealthed increased from 3/6/9% to 4/8/12%.
- Aftermath Energy restored increased from 25/50/75 to 30/60/90.
- Combat Glyph’s bonus now affects all damage instead of just Core Skills.
- Eldritch Bounty Legendary Node duration increased from 6 to 9 seconds.
- Preparation’s Ultimate Cooldown reduction increased from 4 to 5 seconds.
- Aspect of Volatile Shadows damage increased from .1075-.193 to .2-.27.
- Icy Alchemist’s Aspect Chill increased from 15% to 25%.
- Shadowslicer Aspect damage increased from 25-35% to 80-100%.
- Toxic Alchemist’s damage increased from 0.080-0.13 to .11-.16.
- Vengeful Aspect Lucky Hit Chance increased from 30-50% to 40-60%.
- The aspect of Imitated Imbuements duration increased from 5 to 9 seconds.
- The aspect of Stolen Vigor healing increased from .02-.06 to .04-.08.
- Aspect of Lethal Dusk Life of Kill duration increased from 4 to 6 seconds.
- The aspect of Noxious Ice bonus damage increased from 10-25% to 14-29%.
- Aspect of Elusive Menace Dodge chance increased from 1-5% to 3-7%.
- Skyhunter’s Energy gain increased from 15-25 to 20-30.
- The grasp of Shadow Lucky Hit Chance increased from 20-30% to 24-34%.
SORCERER NERFS
- The aspect of Control no longer applies its damage bonus 3 times for Staggered bosses.
- Devouring Blaze bonus Critical Strike damage reduced from 10/20/30% to 7/14/21%.
- Devouring Blaze bonus Critical Strike damage to Immobilized reduced from 25/50/75% to 10/20/30%.
- Glacial Aspect Ice Spikes bonus damage to Frozen reduced from 25% to 15%.
- Gloves of the Illuminator Fireball damage reduction reduced from 65-75% to 55%-65%.
SORCERER BUFFS
- The Firebolt Enchantment effect now contributes to the Combustion key passive.
- Align the Elements passive stacks no longer partially reset unexpectedly.
- Deep Freeze casting no longer prevents the Ice Shard Enchantment effect from triggering.
- Gravitational Aspect no longer appears weaker on two-handed weapons or amulets.
- Chain Lightning Enchantment effect has improved visual tracking bonus and no unexpected drop-off.
- Incinerate now only costs mana while being channeled, not immediately at the cast.
- Enhanced Charged Bolts damage increased from 24% to 30%, benefiting from Skill Ranks.
- Destructive Charged Bolts Damage Reduction increased from 20% to 25%.
- Destructive Incinerate Damage Reduction increased from 20% to 25%.
- Ice Blade’s cast clean-up tightened, allowing faster action after its cast.
- Firebolt initial damage increased from 10% to 18%.
- Wizard’s Firewall maximum Mana Regeneration increased from 25% to 35%.
- Wizard’s Blizzard Core Skill Mana cost reduction increased from 10% to 20%.
- Supreme Deep Freeze Cooldown Reduction increased from 50% to 100%.
- Elemental Dominance now affects Mastery Skills in addition to Core Skills.
- Potent Warding duration increased from 3 to 9 seconds.
- Protection Barrier duration increased from 2 to 3 seconds.
- Align the Elements Damage Reduction per second increased from 1/2/3 to 3/6/9.
- Mana Shield Damage Reduction increased from 5/10/15% to 7/14/21%.
- Fiery Surge Mana Regeneration increased from 10/20/30% to 15/30/45%.
- Serpentine Aspect Hydra duration reduction reduced from 30-20% to 20-10%.
- Destruction Glyph now affects all damage instead of just Core Skills.
- Spark Enchantment’s chance to form Crackling Energy increased from 10% to 14%.
- Frozen Orb Enchantment chance to be cast increased from 20% to 30%.
- Incinerate Enchantment cooldown reduced from 18 to 14 seconds.
- Hydra Enchantment Mana threshold reduced from 300 to 200.
- The aspect of Efficiency Mana cost reduction increased from 10-20% to 15-25%, also affecting Mastery Skills.
- The aspect of Armageddon damage increased from .205-.25 to .35-.4.
- The aspect of Shattered Stars damage increased from .15-.2 to .2-.25.
- Glacial Aspect Ice Spikes damage increased from .2-.3 to .25-.35.
- The aspect of the Frozen Tundra Ice Spikes damage increased from .25-.35 to .3-.4.
- The aspect of the Frozen Wake Ice Spikes damage increased from .2-.3 to .25-.35, and Chill increased from 10% to 15%.
- The aspect of Biting Cold’s chance to apply Vulnerable to Frozen enemies increased from 25-35% to 30-40%.
- Encased Aspect Life and Mana restore per second increased from 10-20% to 20-30%.
- The stable Aspect chance for a free cast increased from 5-10% to 7-12%.
- The aspect of Splintering Energy’s chance to spawn an additional Lightning Spear increased from 11-20% to 41-50%.
- The aspect of the Unbroken Tether chance for additional Chain Lightning chains increased from 25-35% to 30-40%.
- Esu’s Heirloom Critical Strike Chance from Movespeed increased from 15-25% to 20-30%.
- Esadora’s Overflowing Cameo’s chance to release a lightning nova increased from 10% to 15%.
Note: The patch notes also include important changes to neutral affixes and stats that will significantly impact builds.